WONDERLAND
We are still working on timing to make sure that the viewer and soak in the beautiful and grand environment and the thematic props and characters.
We are still working on timing to make sure that the viewer and soak in the beautiful and grand environment and the thematic props and characters.
For this pass, I submitted all finals of all the animation. We we're having problems with the blueprint and making the guillotine blade trigger an animation. During our break, I submitted proxies of the jumping animation (that was later scrapped), squirm animation, electric chair, and guillotine animations. Throughout the next few days I submitted clean passes and eventually final animations. We also had issues where out old mesh did not interact well with the animation, so I exported a new rig from maya and imported that into our Unreal scene. In between animating, I submitted some SFX such as the electric chair and guillotine sound effects.