Thursday, November 30, 2023

VR Interactive Characters Final Pass

VR Interactive Characters Final Pass


 For this pass, I submitted all finals of all the animation. We we're having problems with the blueprint and making the guillotine blade trigger an animation. During our break, I submitted proxies of the jumping animation (that was later scrapped), squirm animation, electric chair, and guillotine animations. Throughout the next few days I submitted clean passes and eventually final animations. We also had issues where out old mesh did not interact well with the animation, so I exported a new rig from maya and imported that into our Unreal scene. In between animating, I submitted some SFX such as the electric chair and guillotine sound effects.




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