Monday, July 29, 2024

Wonderland Sprint 6

 Wonderland Final Sprint


This sprint I cleaned up the card soldier and the queen animation. I mostly focused on importing and adding new SFX to our sequencer in Adobe Premiere.

This is the frog animation for when the character walks by:





Wednesday, July 17, 2024

Wonderland Sprint 5

 This week I focused on the card soldier. I created a range of motion test. I also created the first few set of animations. Such as idle, salute and idle again.




Monday, July 1, 2024

WONDERLAND SPRINT 4

 Wonderland Sprint 4 Update


This sprint, I mostly worked on the video sequencer in unreal. I felt as thought it is time to get the camera into the level. I worked on the rig, but I am still running into some bumps. However, unlike last week I feel more confident in how to progress, and get into the animation of the project.



Wednesday, June 19, 2024

Wonderland Sprint 3 Update

Wonderland Sprint 3 Update

This week was a struggle. I am hitting all of the problems for my first time rigging a character. I did two rigs, an IK and a FK. Not realizing that they have to be combined in the same maya file. 

I also worked on Blend shapes for the queen. I was also able to separate the head mesh and the body mesh as well.





Wednesday, June 5, 2024

Wonderland - Sprint 2 Update

 This round, I created the first pass of the rig of the Queen of hearts. Right now it is currently the FK rig, and will update with an IK switch, facial blend shapes and controllers. This is only the first pass.



Wednesday, May 22, 2024

Wonderland - Animatic

 
WONDERLAND




For this sprint, I created the animatic for the scene. We chose first person because we can showcase the environmental and character artists' work as best as possible. I personally wanted to work on my acting chops in animation and in voice acting so we decided that the main focus should be on the Red Queen.

We are still working on timing to make sure that the viewer and soak in the beautiful and grand environment and the thematic props and characters.